Monthly Archives: January 2011

It’s aloud!

A little bit more work has been done on the code, and I now have the game successfully talking, via OSC, to Pure-Data. What I need to do now is to create the library of pure-data patches required so that … Continue reading

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Triangle Core.

I am now finally happy with the collision detection in the thing resembling a game. The trick was to only check one axis at a time, something I gleamed from an online tutorial. Why didn’t anybody tell me this before? … Continue reading

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