Category Archives: Anything Else

Whatever.

Back In Action.

Time for the completely regularly scheduled bi-annual update. After a very exciting summer working in Montreal with the great guys at Phosfiend Systems, I’m back in Coventry and looking for more audio projects to get my hands dirty with. I … Continue reading

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Good Aural.

Well I’ve been a very happy bunny of late. My recently acquired list: Komplete 7 Alesis Q49 Macbook Tascam US-144mkII 4 Gigs of RAM (2 for my netbook, 2 for my desktop) I feel supe’d up and ready to go. … Continue reading

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Something I Just Wrote.

“A game is a set of rules. Video games use computer code to enforce these rules. Seeing a game or hearing a game is only seeing/hearing an engineered environment to represent those rules. You do not see the rules themselves. … Continue reading

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Global Jam Game

I got back from Global Game Jam 2011 last night, and it was really great fun! I met some great guys, we made a pretty cool game (see here) and I created four tracks of music and about 15 sound … Continue reading

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It’s aloud!

A little bit more work has been done on the code, and I now have the game successfully talking, via OSC, to Pure-Data. What I need to do now is to create the library of pure-data patches required so that … Continue reading

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Ka-bang.

Today it’s been a diet of programming, Daft Punk and fine food and drink. I’m currently relaxing after dinner with a mediocre BBC sitcom and planning my 300EPA Essay. The work I did today was all about collision detection. I’ve … Continue reading

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Size Matters.

I’ve arrived in Canada to spend Christmas with the parents. Consequently, there is of course an update on my programming. I’ve spent the evening editing what I’ll now start calling my pyGame Engine so that the window resolution can be … Continue reading

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Eventual Update.

I’ve been quiet of late. I spent two weeks working as a sound operator on the university’s production of The Tempest, which was really good fun and a great way to learn some new bits and pieces. It does, however, … Continue reading

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Pixels.

I’ve spent the last few hours working on some pixel art. I wanted to experiment to see if I could come up with anything half-decent. I am happy to say that with the help of Derek Yu’s awesome tutorial mediocrity … Continue reading

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Emoting with triangles.

A (somewhat) central idea behind my game is that simplistic graphics are a) easier to draw and b) easier to relate to. The human brain is a fantastic tool for applying emotions to things, and a big cheesy grin on … Continue reading

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