Category Archives: Programming
More work has been happening on the on-going pygame project. You’d hope so, as the deadline draws ever nearer. I’m using these things called ‘colors’ now. Each level is meant to have a main one, a ‘theme’ if you will, … Continue reading
I have been really busy recently, hence the lack of updates. I’ll try to skim through my recent history. TIGJam UK4 was excellent fun. Met some really cool people and made one very silly quiz game as well as lots … Continue reading
I am now finally happy with the collision detection in the thing resembling a game. The trick was to only check one axis at a time, something I gleamed from an online tutorial. Why didn’t anybody tell me this before? … Continue reading
I really hope that the little bits of Object-Oriented Programming within Pygame that I’m learning will eventually pay dividends. Mostly using my small amount of Python Classes knowledge and sjbrown’s awesome tutorial I’ve written the code appended at the bottom … Continue reading
Today had a slight tail of productivity after most of the hours being spent avoiding CISCO revision and ‘researching’ Killer 7. Damn freaky game. I did a tiny bit of work to see how easy it would be do get … Continue reading
Look at it go! This was created in Processing when I was messing around drawing circles. It’s not actually meant to do this. Ah well.
It’s the government-sanctioned start of November! From here on out, it is officially on. Therefore I spent a good amount of hours this evening learning my way around Processing http://processing.org/, a simple Java-based language for creating images and animation through … Continue reading