I’ve been quiet of late.
I spent two weeks working as a sound operator on the university’s production of The Tempest, which was really good fun and a great way to learn some new bits and pieces. It does, however, take up a surprisingly large amount of your time.
In between shows and rehearsals, I’ve been working on some recording and mastering projects for my course, all of which are due in before the main project discussed in this blog.
Hence the silence.
I’ve worked on the game code a little bit in the background, but there’s not much to actually show yet.