Tag Archives: Pygame

Busy-ness Time.

I have been really busy recently, hence the lack of updates. I’ll try to skim through my recent history. TIGJam UK4 was excellent fun. Met some really cool people and made one very silly quiz game as well as lots … Continue reading

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It’s aloud!

A little bit more work has been done on the code, and I now have the game successfully talking, via OSC, to Pure-Data. What I need to do now is to create the library of pure-data patches required so that … Continue reading

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Triangle Core.

I am now finally happy with the collision detection in the thing resembling a game. The trick was to only check one axis at a time, something I gleamed from an online tutorial. Why didn’t anybody tell me this before? … Continue reading

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Some Objects.

I really hope that the little bits of Object-Oriented Programming within Pygame that I’m learning will eventually pay dividends. Mostly using my small amount of Python Classes knowledge and sjbrown’s awesome tutorial I’ve written the code appended at the bottom … Continue reading

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Distancing.

Today had a slight tail of productivity after most of the hours being spent avoiding CISCO revision and ‘researching’ Killer 7. Damn freaky game. I did a tiny bit of work to see how easy it would be do get … Continue reading

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The Day’s Activities.

It’s the government-sanctioned start of November! From here on out, it is officially on. Therefore I spent a good amount of hours this evening learning my way around Processing http://processing.org/, a simple Java-based language for creating images and animation through … Continue reading

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The Start.

Today is the 1st of November. Today is the day that my Gannt chart for my University final project kicks in. So obviously I’m creating a website. This is very important. This website shall chronicle the good and bad times … Continue reading

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